Charm Optimizer
Find the best Charm assignments for your hunt and plan your next unlocks.
- Level
- 500
- Vocation
- Knight
- Your hunt
- Cobra Bastion
- Available charms
- 0 / 14
Your character
Base stats use level and vocation. Adjust HP and mana to include your Wheel, equipment and bonuses.
Your hunt
1,000 killsSelected hunt: Cobra Bastion · Cobras
Import Killed Monsters
Adjust creatures and kill counts
Presets use sample kill counts. Adjust the proportions to match your hunt.

Creature details · Cobra Assassin
Damage received by element (%). Negative values heal the creature.
Major Charms require Bestiary stage 3. Kills in this hunt do not prove your Bestiary stage.
TibiaWiki · Cobra Assassin
Creature details · Cobra Scout
Damage received by element (%). Negative values heal the creature.
Major Charms require Bestiary stage 3. Kills in this hunt do not prove your Bestiary stage.
TibiaWiki · Cobra Scout
Creature details · Cobra Vizier
Damage received by element (%). Negative values heal the creature.
Major Charms require Bestiary stage 3. Kills in this hunt do not prove your Bestiary stage.
TibiaWiki · Cobra VizierMajor Charms
Choose the tier you own. Use — for charms you do not own. The table updates automatically.
Charms for your hunt
Your choices update the distribution automatically. Compare your charms with all Majors at tier 3.
An estimate for comparing setups. It does not represent measured DPS in your hunt.
My charms
- Expected extra damage
- 0
Ideal configuration
- Expected extra damage
- 372,839.5
Mark your available charms to calculate this configuration.
| Creature | My charms | Ideal configuration |
|---|---|---|
![]() Cobra Assassin485 kills | No charm | EnflameTier 3170,821.6 damage |
![]() Cobra Scout327 kills | No charm | WoundTier 3123,753.9 damage |
![]() Cobra Vizier188 kills | No charm | Divine WrathTier 378,264 damage |
How the calculation works
For comparison, the model assumes 1000 damage per hit, 10% critical chance, 50% extra critical damage and 3 incoming hits of 400 damage per kill. These are reference assumptions, not measured DPS. Carnage is not ranked without information about nearby targets.
The solver compares valid Major Charm combinations without repeating charms. Damage uses creature HP, elemental sensitivity, kills and activation chance. Attack counts are estimated from HP and a fixed average hit. Check each creature’s Bestiary stage before assigning a charm.
Creature HP and sensitivities come from the dated TibiaWiki snapshot. Review creature details when a hunt has changed. Missing creatures are reported during import.
Next unlocks
Each suggestion recalculates the whole hunt with one unlock or upgrade. Gains are alternatives, not cumulative.



